﻿using UnityEngine;
using System.Collections;

public class Main : MonoBehaviour 
{
	public static int _state = 0;	
	/*
	State 0: // inactive state of player. cant see red or blue features
	State 1: // can see red features
	State 2: // can see blue features
	*/
	
	void Awake()
	{
	
	}
	
	void Start () 
	{
	
	}
	
	void Update () 
	{
		switch (_state)
		{
			case 0:
				//print("case 0");
				break;
			
			case 1:
				//print("case 1");
				break;
				
			case 2:
				//print("case 2");
				break;
		}
		
		
		
		if(Input.GetKeyDown("z")) //change state to red
		{
			_state = 1;
		}
		
		if(Input.GetKeyDown("x")) //change state to blue
		{
			_state = 2;
		}
		
		
		
	}
}
